I’m building a third person character and have created a skeleton, I’ve brought it into the engine and tested retargeting and other aspects of the animation pipeline. One thing that’s been bothering me though is that I can’t seem to find any signs that controllers can be used for our characters. By controllers, I mean the splines used in a 3D program to help with animation and in many cases, make up part of the rig. The closest thing to a controller or control curve I can find in the mannequin is a few IK nodes.
Can we use controllers/control curves in our characters, or do we have to animate using just the bones? Does this mean complex rigs involving the use of splines and path constraints aren’t usable?
I don’t want to have the animators working with a rig that we can’t use, so until I can find an answer for this one I’m stuck.