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Character return at origin position after animation

Hi

Sorry to create another topics on animation but I got one issue. When a animation of a character is done, the character return to his origin position…

By example, if I got a dash animation. The character make a dash and it’s return to his position. What I find strange is the actor location is not update during animation… So I can’t teleport, the character to his final position.

Can someone know how I can end properly an animation for a character ?

Thanks

It’s seems like this topic : https://docs.unrealengine.com/en-us/Engine/Animation/RootMotion has a part of the answer . the collision share not move with the skeletal mesh that why may be the character return to his position.

But when I enable the root motion mode the character move but become strange, the character rotates randomly et the animations seems bugging