Character return at origin position after animation


Sorry to create another topics on animation but I got one issue. When a animation of a character is done, the character return to his origin position…

By example, if I got a dash animation. The character make a dash and it’s return to his position. What I find strange is the actor location is not update during animation… So I can’t teleport, the character to his final position.

Can someone know how I can end properly an animation for a character ?


It’s seems like this topic : has a part of the answer . the collision share not move with the skeletal mesh that why may be the character return to his position.

But when I enable the root motion mode the character move but become strange, the character rotates randomly et the animations seems bugging