Character Retopology/UV-Remapping/Clean-up

Hello,
i have a few characters for a project that need some retopology, UV-Remapping and general clean-up to create low-poly versions of it. If you are familiar with ZBrush/UV Projection/Normal Map Baking etc. please contact me at oliver@octagon-interactive.com with your contact details - if possible include your skype contact so we can have a quick chat. Most of the characters have multiple sub-objects and textures. The end result should be a single mesh with a single material, all existing textures/UVs should be baked into a single texture. In total we have 3 characters, all coming from DAZ3D. Additional projects will follow up if interested.

Thanks,
Oliver

Hey @Burnz, we reached out to you about the rigging and animation work you needed last week and wanted to follow up. We’ve got loads of experience working with ZBrush and will shoot you over another email. Thanks!