Character remains rotated after playing animation

I’ve implemented combo system, but when I stop playing part of the combo animation my character stays rotated in a weird way. The animation uses root motion. I’ve attached the video of the issues and the screenshots of my system below. I’m wondering if anyone has any suggestions or ideas for how I can fix this problem? Would really appreciate any help!





The problem was that Mixamo character and my character didn’t have a root bone, so the solution was to add it. The video below helped me a lot. I hope this post will be useful to someone else