Hello community,I have a problem with making my character ragdoll using input and blueprints.
**I press the F key,then character ragdolls and falls through the floor,leaving the camera in place and the capsule component.**I am using the Mixamo Pack with characters,the Vanguard.I copied the Mixamo_Vanguard character blueprint,because what I needed was the parent being Mixamo_Vanguard,not Mixamo_Character_Master.My character’s mesh’s collision is set to Ragdoll,I’ve tried the other ones , but it still doesn’t work.I’ve attached the Die event in my character blueprint.(Mixamo_Vanguard_2).The mesh has got a retargeted skeleton from Epic’s Animation Pack and uses animations from it.
I dont know?Maybe there’s a problem in the physics asset or what?