Character Ragdoll falls through floor

Hello community,I have a problem with making my character ragdoll using input and blueprints.
**I press the F key,then character ragdolls and falls through the floor,leaving the camera in place and the capsule component.**I am using the Mixamo Pack with characters,the Vanguard.I copied the Mixamo_Vanguard character blueprint,because what I needed was the parent being Mixamo_Vanguard,not Mixamo_Character_Master.My character’s mesh’s collision is set to Ragdoll,I’ve tried the other ones , but it still doesn’t work.I’ve attached the Die event in my character blueprint.(Mixamo_Vanguard_2).The mesh has got a retargeted skeleton from Epic’s Animation Pack and uses animations from it.

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I dont know?Maybe there’s a problem in the physics asset or what?

Try this: at Death since it looks like you want the capsule to ignore everything on death use a destroy component to remove it OR set the collision on the Capsule to Block All and then set it to ignore the channels you want it to ignore to keep it from falling through the floor BUT DON’T set it to simulate physics. To see if your capsule is falling through the floor set Show Collision and then pause and eject to follow the mesh and capsule to see where they are both going. For the Mesh set its collision profile to Ragdoll and set it to simulate physics.

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I am having the same problem! Will try to follow Black Phoenyx - and get back with a video if it works - I feel like this would be a common problem.