Character Props in Game like Changing cloths?

Of course it’s possible with blueprints, and with slate, and with any other tech you wanna use, lol. So you want to have customization for your characters, that’s what you are trying to say with the changing clothes thing. It’s all doable with skinning the clothes as seperate meshes onto the main rig file of the character, and then swapping them in/out inside UE4 with a customization system. That’s very roughly explained… but I don’t wanna go too much into detail right now :stuck_out_tongue: