Hello,
I am changing the Character Creation menu and I want to edit the Character Preview so it shows different pawns, for example a raptor. Right now I only shows the pawns of the Player Character.
This is what I found out so far:
When you open the Character Creation menu a Player Character is spawned at 0,0,0. A Scene Capture Component 2D captures the mesh of the character and saves this in the ‘RenderTarget’ file. The mesh of the character is also saved as a variable in the widget. The Character Preview uses this ‘RenderTarget’ file to show it in the widget. Rotating the mesh in the Character Preview will change the position of the Scene Capture Component 2D and thus the ‘RenderTarget’ and the Character Preview.
Also see these screenshots:
Simply changing the Preview Mesh to another mesh doesn’t change the preview. It only causes a glitch when you click the ‘Male’ or ‘Female’ buttons, another mesh is showed at the same location as the old one, which doesn’t get removed. So the 2 meshes are sort of blend into each other.
Spawning a different pawn with a different mesh at the same location also doesn’t work.
Also the background is always black, but around the 0,0,0 location in the Testworld there are other objects.
Because of these three things I think the scene Capture Component 2D only captures the (Fe)male mesh. Can this be correct?
My question is how to change the Character Preview so it shows every mesh I want it to?
Thanks is advance and if you need more info let me know.