Hello, I am working on a game with some very basic blueprinting. This is my first time learning all of this. I have blueprinted my character with basic movement controls, added them into project settings, and they work just fine. I also have blueprinted the ability for a character to pick an item up. For awhile this was working just fine, but now when the character picks up the item, the character camera starts uncontrollably moving backward; you can even fly into the air backward. Is there something in my character blueprinting that causes this?
What’s in the interact routine?
The interact function itself just has the function, with the input being a scene component, and the output being a value boolean that doesn’t actually get used
Ok, I notice the hand is attached to the camera. That might not be a great idea. Is the object you’re picking up set with collision? It could be pushing the camera I guess…