Hello, I would like to know how to implement keybindings for sequencer tools, specifically the MetaHuman’s Character picker Utility widget. The example here is for when the head button is clicked, and the idea behind my question.
If there is a way to set keys to call functions of widgets, in sequencer, please let me know.
The end goal is to transition to using an input device such as the Azeron Cyborg, or Razer tartarus, which would better facilitate selecting the large number of desired controls, and keep the mouse for more gradient adjustments of said controls, instead of trying to precisely select a control, or take the cursor off the character model to use the widget.