Hi there UE experts! I’m trying to apply some collision physics onto my character rig and bring it into a level sequencer to animate. I manage to get it working in the physic asset, the rig is colliding properly when I turn on simulation.
Problem:
However, I can’t get it to work in the Animation Blueprint. For some reason the plates dosen’t collide with the legs, even though it works fine in the physic assets. I use a rigid body, which I don’t really know if it’s the right node to use.
I don’t know what I am missing, is there a simulate button somewhere in the animation BP? I also tried separating the waist plates with the character and that didn’t work well, since the range of the legs movemets were big.
I’m quite new to character physics, I just wanted the animation to work in a level sequence. I would greatly appreciate any assistance or guidance that can be provided in achieving this functionality.
Thank You
Extra:
Here is it in an Actor Blueprint, same results with Animation BP
What I wanted it to look like (Physics Assets with Simulation turn on)