Character Physic collision not colliding in Animation BluePrint using rigidbody

Hi there UE experts! I’m trying to apply some collision physics onto my character rig and bring it into a level sequencer to animate. I manage to get it working in the physic asset, the rig is colliding properly when I turn on simulation.

Physic Asset
Animation BP

Problem:

However, I can’t get it to work in the Animation Blueprint. For some reason the plates dosen’t collide with the legs, even though it works fine in the physic assets. I use a rigid body, which I don’t really know if it’s the right node to use.

I don’t know what I am missing, is there a simulate button somewhere in the animation BP? I also tried separating the waist plates with the character and that didn’t work well, since the range of the legs movemets were big.

I’m quite new to character physics, I just wanted the animation to work in a level sequence. I would greatly appreciate any assistance or guidance that can be provided in achieving this functionality.

Thank You

Extra:
Here is it in an Actor Blueprint, same results with Animation BP
Actor BP

What I wanted it to look like (Physics Assets with Simulation turn on)

2023-11-20 18-00-59

Found the answer here:
solution is at the end of the video, like comment if this helped.

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