Thank you for replying! I dont have any destroy actor being used in the character blueprint. However, I forgot to mention 1 important thing when I wrote the original post that is when I try to put a character in the world then possess it, I can still the camera input that was in my character blueprint but not the movement input. As for your suggestion, when I switched to the gamemode base the pawn also did not spawn. Also worth noting that when I migrated the character blueprint to another project it worked fine as well.