For some reason, my character pawn refuses to spawn even though it worked perfectly the day before. I ensure that the gamemode is already overridden and default pawn is correct but it’s just not spawning
Begin Play (and Destroy) your Pawn is calling? Add a Print String or a breakpoint.
Perhaps Pawn is falling sharply down the Z axis and is destroyed automatically.
If not - try selecting GameMode_BASE.
Thank you for replying! I dont have any destroy actor being used in the character blueprint. However, I forgot to mention 1 important thing when I wrote the original post that is when I try to put a character in the world then possess it, I can still the camera input that was in my character blueprint but not the movement input. As for your suggestion, when I switched to the gamemode base the pawn also did not spawn. Also worth noting that when I migrated the character blueprint to another project it worked fine as well.
Is this by chance a new level that needs to have a game mode or character ovveride set?
No, I haven’t made any new level either. The only thing I did before the character stopped spawning was a feature to speed up and slow down time and that doesn’t have anything related to the character blueprint.