Today testing different parts of the project I’m making at jump over a mesh with physics use crouch/uncrouch at uncrouch the character capsule changes the size and my character and the mesh under got launched as a rocket to the space crossing walls and all.
After play with the MovementComponent for hours not found a clue of how fix this with the actor changes or pawn changes
Problems & Request:
- The MovementComponent changes in physics don’t affect the capsule size change and the mesh under the player (result launch the player).
- Enable the checkbox in the CharacterPawn->MovementComponent->"[X]Push Force Scaled to Mass" cause the objects go to Mars.
- The pawn don’t walk in edges and that controls don’t work properly (The capsule down from the edge)
- CharacterPawn->MovementComponent-> Crouch Maintains Base Location is disabled ? How to use that ?
Please I really want to player jump over the objects and crouch is my main problem I really need a fix for that.
Better physics are needed, please Epic Games.
Original reported here: Crouch physics problems and others - UE4 AnswerHub
This is a bit related to this: https://forums.unrealengine.com/showthread.php?75869-Physics-need-change-or-improve