Character Orientation Degrades Groom

Thanks for the feedback. Im aware of the noise from the raytracing. Im not trying to deliver a final image so the noise on the ear is besides the point of this post. I literally just threw this together to show the issue with the hair.

Also how do you not see it? Look at the strands on the left side of the video. Watch them deform into jagged hairs. Its like the guides are being mal-formed as a result of the bone rotation on the root joint. I just have the character rotating 180 degrees. The hair doesn’t retain its shape. Compare the beginning and end of the video, you will notice the hair shape has been compromised.

Even when the hair is simulating, once it has finished moving, the hair will always retain its shape once the character is still. Thats normal behavior of UE4’s grooms.