Hi,
I spawn an Actor from class Character in my PlayerController. I do so by calling a Custom Event which is set to Run on Server. I promote Self which is the PlayerController to the Owner input of the Spawn Actor of Type node . The Character is then spawned on the Server and replicated to Clients. I am running a Dedicated Server.
When i enable Only Relevant to Owner in the Replication Settings of the Character and try again, the Character is spawend on the Server but not replicated to the Client. I think it should be replicated to Client who called the Custom Event which spawned the Character.
However when i do not try to spawn an Character but an Actor it is still replicating to the one Client which spawned the Character.
Also when i try to call a Custom Event which is set to Run on Server from the Character on the Client, the Custom Event is not triggered on the Server.
However when i do this with an Actor it is working again.
So i am wondering who is the Owner of a Character?
Is this a bug? I will prepare some Screenshot.