Hi,
This is the first time it has ever happend but when I blueprinted my character I used add movement input. I set it up with an input value of 1 or -1 depending on which axis i’m using. but every button i’m using results in my character moving left? Any ideas? it’s driving me nuts!


Negative the value -1 for the right movement
I did the same setup that’s why it freakes me out. Any info/Screenshots you might need to get an idee of my problem?
Just made a new character and it works.
I figured out that if you add a child blueprint to the player character the process replicates it self