I bought the movement anim pro set and am trying to use my own character with it. I’m using blender and I’ve downloaded a plugin to get a UE4 skeleton to rig my character to. However, when I bring him into the engine and retarget the anims, they look off, especially his shoulders. I’ve attached a pic of the character idle and the original idle to show what I mean. Any ideas on how to fix this or avoid it all together? Thanks!
Do they have different start poses (A pose vs T pose) maybe?
Hey Chris, yeah I believe that’s the cause of your issues, set the base pose of the character to the base pose of the animations and you should be back in business.
Sweet thanks!