character not rotating while using "Move Component To" node in unreal engine 5.3.2

So uhm… I am trying to create a basic interaction where player got to move a certain location to perform the interaction… So i used this blueprint where “Interacting Actor” is the player character and “character Location” is a scene component which is the location point where player has to move… But the problem is player is going to the location but he’s not rotating towards the right direction… even though he gets rotated he’s snapping back towards the previous direction he’s facing… Can anyone help me how to fix this issue
(P.S. I am using tank controls for player Movement)


I’m not quite aware of what the “movecomponent” node is doing, but if your goal is the movement of your char I think you should use the “MoveToLocationOrActor” Node. Assuming you have the standart setup for the character including the movement component.

Concerning the rotation: If I see it correctly you set the rotation value of the goal point. But this is different from the rotation the character needs to look at the goal. E.g if the goal would be a second character the first one would be rotated in the same way / looking in the exact same direction, not towards the goal character.

I am Sorry my bad not mentioning what exactly i am trying to achieve.
My goal actually is to set up a small interaction where player can collect the torch by grabbing it…

so what i had in my mind is from wherever the player activated the trigger box…
he got to come to the mentioned location (Scene component placed in the actor blueprint supposed to take care of that) and
perform the anim montage and when the montage ends the player had to have torch
(planning to use spawn Actor node after a delay which triggers while playing anim montage)

Yes, I want the character to look at the torch which is a second character as you said :blush: so you are saying it will work if i use “MovetoLocation” node instead of “Move Component to node?”

“MoveToLocationOrActor” node seems like it used for AI (It’s asking for AI controller) so it’s not working
I also tried “Simple Move To Location”… for some reason it’s not working… it’s not showing any errors not showing any problem… it’s just taking input but not working… my guess is since i am using tank controls and i am using static cameras there is no active controller so yeah any other ideas on how to make it work :sweat_smile:

Okay I didn’t get that, but how are you moving the player? It sounds like you are not directly using keyboard inputs? Is it more of a point and click version or are you trying to make like a montage after you activated the interaction?

I think you could use smart objects for the ladder, but I never used it.

Edit: If you don’t want to use a new plugin right now this thread sounds familar:
https://www.reddit.com/r/unrealengine/comments/z4ymgn/help_with_rotating_the_player_character_towards/?rdt=48907