I have a blueprint class setup so that every tick it tries to move to the player, this works perfectly fine if I have the class placed in the game at the start of the game. However I am trying to have a super class spawn the normal class into the game every 3 seconds and whenever it does spawn them into the game they don’t move. What is causing this? What can I do to fix this? (Better explanation: AI doesn’t move when spawned into an already running game)
How do you move them? A normal behaviour tree with a simple move to?
Can you print out the locations of the AI’s, are the locations correct?
I’m using the tick event to trigger a move to node that sends the AI to the players location.