Character not moving correctly with networking - GetSimulationTimeStep(): Max iterations 8 hit

I am trying to create a multiplayer game but I am running into this problem shown in the image after I run the game as standalone, connect it to the locally run dedicated server and travel to the game map. I am not sure what the issue is; I have two characters inheriting from the character blueprint from the top-down template. There is not much I added to them and one works perfectly fine, but this one gets some kind of warning when loading up the game map and does not move or rotate correctly. I am using engine version 4.6.1 and primarily working with blueprints.

Yep, I have the same warning, but my game is not multiplayer.

PD: not pay attention to the previous line (divide_by_zero).