Character not facing the right direction once input is stopped.
I was following the First Game Tutorial that was out for UE5 and followed all the steps even done the same thing in Stack O Bot base Project and still faced same issue.
Unfortunately, the part of the blueprint you show doesn’t have anything dealing with rotation.
I’m guessing the logic that handles the rotation towards the direction the character is moving is handled either in your character blueprint, or even in the animation blueprint; whichever it is, that’s what I would look at more closely, not your main controller blueprint.
My gut feeling is that when you’re zeroing out the movement, you’re probably also zero’ing out the rotation… but that’s just a wild guess without seeing the other blueprints.