I have a bullet projectile that has an ‘Event Hit’. But for some reason. this event is only triggered when this projectile hits a body that is simulating physics. Furthermore, for some reason, I cannot simulate physics on the mesh of my enemy character because it falls down like slime.
How do I have the ‘Event Hit’ of the projectile return that it has hit a body that is not simulating physics?
How do I simulate physics on my enemy character without it falling down on the floor like slime?
I haven’t had that much luck hit hit events but do you have your collision set to “generate hit result” on your actor? The collision capsule is the root of the character actor so I think that is the deciding factor when it comes to collisions.
Some people trigger the physics on the mesh when the character dies to get that rag doll effect.
I also tried to see if the first person template’s projectile can register hitting the third person template’s character. And the result was negative. The third person template’s character cannot be detected in the hit result of the first person template projectile.