Character navigation: Limit the maximum path length

Good afternoon!
I have quite large levels in the game, and when building a path, I encounter the problem that Unreal cannot find a path longer than a certain length.
It is clearly visible that there is a limit either in meters or in navigation tiles: if you bring any point of the route a little closer to each other, the route is located. And a little further - not anymore.
How can I increase this limit?
I use UNavigationSystemV1::FindPathToLocationSynchronously() to find the route.
I am using Unreal Engine 4.27 without modifications.