Character moves in attached actor direction!


A quick question. I’ve just attached a piece of equipment (an actor blueprint) to a standard character (attached to one of their skeletal sockets), and when in play mode the character now moves in the direction of the attached actor (when move forward, the character now moves sideways)! I was wondering if anyone had met this before, and knew how the fix (please see attached screenshots)?


You have to disable the collision of the attached actor -> set collision enabled node :slight_smile:

Thanks, just what was needed :slight_smile: :slight_smile: