Hi all, i’m making multiplayer game and i need client authority movement and rotation. It’s much more easily to create different movement abilities and replicate them. Cheaters not a problem, game is just for fun and doesn’t have any competition.
I found this bools:
And it works, but something strange. I cannot use on client any of SetActorRotation, AddActorLocal (World) Rotation and Location, and AddImpulse, Teleport etc. All of this works 1 time of 4-5.
I’m trying to find in c++ character and charactermovementcomponent how can i fix it, but have no idea