Character Movement

Hi guys, Im currently working on my Character controllers and Im having this issue (bare in mind Iam new) .

My character can move in all directions but when I press D,S and A he always looks forwards, I guess I have to change the rotation of him when I press those keys in order for him to look left when I press the D but I cant figure out how to, can someone help me :slightly_smiling_face:

it is unclear what you are intending with your controller, as you can technically be doing well “anything” to where your “On_Key_D()” could have the character do 5 cartwheels, a hand stand, and then turn 2-degrees to the left. all of this to say,

-can you describe what your On_Key_A(), On_Key_D(), and On_Key_S() are supposed to be doing, maybe an example of what you are trying to replicate.

-can you also show an example of what your current setup is doing. for blueprints a screen-shot is fine (don’t worry about spaghetti where that is the trade off of visual scripting as long as it is track able it is fine)

Thanks for the answer but since Iam new I cant upload files :frowning: but I’ll try to work around that by posting links to the Blueprints and a link to a recording of what my character is doing

Blueprint
Video of my character movement

As you can see in the video the character always moves facing the “UP” and I want it to move facing the direction of the key I press being that W=up, D=Right, S=Back and A=Left

where does this Controller reside with respect to the Actor in Question?

what were the steps you took to get to where you are now in your project.

I can take the 3rd-person-template, and in the Character BP (viewport)
-move FollowCamera to (0, 0, 400) and set the rotator to (0, -90, 0)
-in camera input detach IA_Look.Triggered Pin

then I get a top down perspective camera with the Actor moving and the camera tracking. is this what you were looking for?

were you maybe looking for the camera to not track, or something else entirely?