In dedicated or listen server with 2 clients, when i move far away in client1 from the other character client2 almost until charcetr become to be a dot on screen (but i still in world bounds) then if i go back to client2 position then this client2 does not see client1 character, client2 still see a dot on screen, but if client 2 fires in this hidden character position, then projectile collides and explodes - so this tells that server has right character position.
Characters has physics flying and uses regular character movement components.
Also, if i add widget component to character then when issue happens client 2 see that only widget component moves, but character mesh is still in that far position.
is this a bug? or what settings can fix this issue?
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