Hello, I am trying to make a speedforce/speedster styled character in UE4 and I am currently encountering an issue where my character speed can be increased with ease using a custom event and a set timer by handle but I can’t seem to decrease my speed the same way. I’ve probably made some rookie error but If someone could second look this blueprint and tell me what I need to correct and the error in my ways it would be greatly appreciated. Thank you!
Is the DecreasedSpeedForce event called somewhere?
From the logic I was working with the DecreaseSpeedForce event is set when the ‘Event timer’ is set. But it probably doesn’t work like that at all. From how I assumed it would work in that when the key for SpeedForce is released it would set the timer by event and loop the decreasing process because the increase one worked that way. But i’m really not too sure. Kinda new to all this.
You are right, it gets called from the timer, i forgot the function
Yea still trying to figure it out. I’m obviously making a big mistake somewhere haha. Hopefully can figure it out sooner or later.
Use print strings for easy debugging if you arent already.
That way you will know if and when your events triggers