Hi there, we have recently moved a BP project to c++ and have noticed that our characters are snapping to 45 degrees instead of being able to move in any direction like our prototype and the third person template.
i have bUseControllerRotationYaw = false; and CharacterMovement->bOrientRotationToMovement = true; set in the character class. i am unsure what could be causing this problem as i have checked it against the third person template and all my movement functions are the same.