Character Movement slower when forward

Hello everyone,

first off: i kind of new to UE4 - please dont hate me :stuck_out_tongue:

I´ve got the following issue:

I´ve set the character Movement to 400. As long as my character runs right/left and diagonal it stays at this value. But as soon as i move forward or backward, the character movement drops to about 309. Same with sprinting or other values. Sprinting drops from 600 to 464. The dropoff factor is the same. Point is: i have no idea why, as i am in quite an early stage with my project. I´ve used the ThirdPerson Templat and rearranged the camera to be a topdown.
See attached the movementInput and movementSpeed blueprints.

maybe someone can help me with that. Much appreciated!

Best regards, Niclas

Would you mind sending a video of your gameplay so I have a better idea of where the camera is located? Without seeing it, it’s hard to tell, but try using “Get Actor Forward Vector” and “Get Actor Right Vector”. If no luck with that, upload a video and I’ll try to help you a bit more. Also when doing this method plug the vector values directly into the movement input direction.