The most straighforward way (providing you’re using the default movement system) would to be reorient control rotation:
Use the camera / springarm rotation.
Is this close enough? This is WASD, as in the template.
The most straighforward way (providing you’re using the default movement system) would to be reorient control rotation:
Use the camera / springarm rotation.
Is this close enough? This is WASD, as in the template.