Hello. My game only has cine camera actors as the camera system. each area has its own camera (resident evil style) and is triggered by trigger boxes. The problem is the controls are wonky bc they dont change relative to each camera. Is there any way to fix this Problem?
The most straighforward way (providing you’re using the default movement system) would to be reorient control rotation:
Use the camera / springarm rotation.
Is this close enough? This is WASD, as in the template.
2 Likes
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.