I have problem with my Character physics with simulated objects. For example I have Static mesh that simulate physics and has mass (KG) 5000 and mass scale 1000, my car works perfect with colliding and moving this static mesh as much I changes this values. while my character can move this easily ( IF he is sprinting ). How can I solve this problem. I tried different meshes with different cars with different values they all work fine expect my Character. Plus changed all the values to zero in Character Movement : physics interaction nothing happened.
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I do not have a solution. This seems to be real problem for default character. Physics interaction settings in character movement component are real mess, they don’t work or make things worse…
One possible workaround is to have custom character movement based on physics, but it is not simple to implement and might introduce other problems.