Character movement messed up with new camera

Just found this post. A character's movements change based on the camera's positon - #9 by DreamBadger82 . This works in third person bp that’s used in the camera system project. But i just tried it in my AGLS project and it wont work.

Update
i added that code here and seems to work for keyboard! I tried controller in AGLS but seems to still have the wrong movements, but at least keyboard is good now i guess.

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