@Rev0verDrive Thanks for the detailed explanation! Although this seems to be working well, my goal is to have the game start without a pawn. The pawn should be spawned in through the game mode after the player has pressed start game.
If I’m correct, your method immediately spawns a character on level start through the GM.
This does work for me as well without jittery movement on the client-side. What doesn’t work properly is when the client possesses a character manually.