Character movement is programmatic

I use a standard third-person template. I’m trying to trigger the character’s movement programmatically through a timer without pressing the event trigger buttons. There is no movement. However, it is worth removing the focus from the program window, for example, on the second monitor or another window, as the movement works. Can you tell me how you can move a character programmatically without animation buttons? The blueprint scheme states that the animation operation depends on the Velocity vector

AddMovementInput(ForwardDirection, MovementVector.Y);
AddMovementInput(RightDirection, MovementVector.X);

Did. It was necessary to disable the keyboard input check in the blueprint scheme.