when i tested it out the character walks relative to the global axis not relative to the character/camera axis
basicly i press W, the character walks to the north side of the map regardless of what direction the camera is faceing
same for the the other directions if i press A to go left he walks to the west
D to the east
S to the south
(wasd control scheme)
i was wondering if someone could let me know if its supposed to be set up like this or if its supposed to walk forward towards the direction your facing the camera
yea those are checked the camera works fine when i move the mouse its the character movement that’s set up kinda weird … like lets say i press W so the character can walk forward, he walks forward now lets say i move the camera to face to the side while he still walking, the character wont walk in the direction the camera is facing he will continue walking in the same direction he was already walking only difference is he turns his body
should i post a video?
It looks like you recreated the character (that comes with the example) and forgot one part (so close!). Be sure to have this portion in your character blueprint http://puu.sh/ms0Bb/dff3eacdbd.png
If you are not sure look at the example character bp that it came with (Ue4ASP_Character).
i still have another glitch where the character gets stuck running to the right, when i run straight and let go of the controls. i know i probably mest up something i just have no idea where to look i was thinking of redoing the entire guide/tutorial again and maybe get it right but if you could help me out with that too, that would be awesome