Character movement error correction doesn't work

Hi. Initially, it looks like replication of player movement is working fine, but if a person slightly touches an object or corner, he can stay in that place on his client, and run further on the server or other clients. As far as I’ve read, there is error correction in the character movement component, but it looks like it doesn’t work in my case. I was advised to check that the replicate and replicate movement checkboxes are enabled, as well as the movement was done using addMovementInput, which was originally done and this did not solve the problem. I couldn’t Google this problem either, I hope you can help.

upd. I found out that movement correction doesn’t work. Anyone knows how to fix this?

it’s because I generate map locally on each client based on replicated seed, so environment objects doesn’t replicate

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