Hey so can someone help me out, I’ve just wrote a little program to tell me the amount of time it takes my character to reach a wall with from the start of the program with the same constant velocity applied but it is different with different fps:
Im constantly setting though in Tick:
Velocity.X = MovementSpeedX
Do I still need to use Delta Time? Because I did try that but it still gave me different results…
its the way the engine works. almost anything runs on tick which is frame-dependant (each frame an impulse is sent and that is the execution of an instruction/piece of code