Hi
It absolutely baffles me that even in UE5, it basically requires developers to reinvent the wheel in regards to crouching. I’ve seen many requests for several years to improvements to crouching, and we’re still stuck with a lame snap and an inability to tweak certain settings. So, I’d like to give some suggestions that hopefully should be fairly easy for the engine developers to implement.
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Toggle for auto-calculating base and crouched eye height. Currently the base and crouched eye heights are exposed, but the character class automatically calculates them anyway, which means whatever you set is ignored. A simple toggle for this would go a long way.
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Smooth. This is the big one. Right now the capsule and camera just snap to the right height, which is really jarring if you’re not using camera lag (first person games for example, and certain types of third person games that wouldn’t use it). A smooth lerp with a setting for controlling how long it takes would be ideal.
I hope to see these improvements so I and others can stop having to reinvent the wheel for crouching.