Character Movement Component's isFalling and Velocity not replicating in network clients

Thank you for your reply. The character I use derives from the character template. After some investigation. I have found the cause of my issue. Under Class Defaults->Root Motion Mode, if I set it as “Root Motion from Everything”, some of the nodes associated with Character Movement such as ifFalling, Velocity would not work correctly. I am not sure if this is a bug or specification at the moment. But changing the Root Motion Mode back to “Root Motion from Montages Only” seems to fix that issue.

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