Hello.
I have the following problem:
My pawn is not moving (but is receiving input) when I play the game from a package and when I use “launch” option in the editor.
It does however work as intended when I use “Play in Editor”.
It’s a multiplayer game but number of clients doesn’t matter - the problem persists in all cases.
It worked before, but I have made a lot of changes since the last build I tested in a standalone version.
I haven’t made any changes to that part of the game so I don’t think I broke anything 
It there is no obvious solution to a problem like this, what would be a good way of trying to find it?
I’m using blueprints for everything.
thanks for help.
Hi Allshar,
- Did you upgrade from UE 4.11 to UE4.12 without making a copy of the original in UE4.11? If you still have the UE4.11 version, I recommend not upgrading unless you have to. If you did not save a copy, proceed with the following:
- What System are you developing on, Windows or Mac?
- What device are you packaging/launching to
- Run a map check on each level
- Check your Character Blueprint and AnimBlueprint for errors/warnings
- Make sure your Game Mode, Pawn class, etc. are properly set under “World Settings.”
Respond with this info and we will continue to investigate if your issue is not resolved.
-.
Ok, I fixed it.
I had “Nativize Blueprint Assets” set to true, but my install of Visual Studio was somehow corrupted. Didn’t know, have not used it in a while.
Thanks for help.
Thanks for posting your solution. While you can use “Nativize Blueprint Assets,” if you are experiencing issues packaging, this would be the first thing I would turn off to troubleshoot.