Character Movement Component doesn't replicate

Hey all. My Character Movement Component doesn’t replicate movement whenever I move the project to a different version of the engine. Currently it is on 4.23.1, but if i move it to a source version of 4.23.1, or any version of 4.24 it stops replicating the character movement. Any thoughts?

Check that the actor itself is marked for replication and that the basic network settings are good (priority, update freq etc.)

I would also check there isn’t any code in your BPs that interfere with movement variables

The CMC is a pretty core robust component, I doubt that between 23 and 24 its screwed up. It works fine on my networked project.

If you go through all the basics and still have trouble, I’d recommend posting a video / screenshots and an example project that others can use to meaningfully help you