Character movement component delays rotation when falling or flying movement mode

So, Have anyone tried rotating their character with “Set actor rotation” or any other like “Add movement input” while on falling state or flying state? because the movement component delays my rotation like half a second witch breaks my game visually. I need the rotation to start instantly and movement component internal logic for physics does not let me. Is there any other way?

I’ve been 2 days with this, I even tried to rotate my character by using a “transform(modify)bone” node with my pelvis bone in my abp, wich does the work until the blend has to stop and the character goes back to original rotation. I feel stupid by asking this, it should be an easy task I’ve done far more complicated things in unreal before