You can use the Add Rotation or Set World Rotation Nodes to have your data affect your Character.'s rotation in the world. As for moving forward and backward a set distance; I’d suggest using a Lerp or Timeline node so you have some smooth transition data and use that to feed a Set Actor location node. If you want to make it clunky then you could also just use an Add Location Offset node to instantly teleport the Character to the new location. You’ll get the Character’s current location, store as a variable, and set the desired location (Character Location Variable + distance, might have to use the ‘Get Actor Forward Vector’ to find the forward direction). Good Luck marra