Character Movement: Best way to reduce jump "hang in air" time?

Hi,

What’s the best way to reduce the player character jump “hang” time?
The base jump has a long “hang in air” time and this looks rather bad.
Should I increase the gravity or …?

Yeah, that’s what I’m talking about. I’m trying to get a better feel using the gravity, but is that the only way?

I assume you are talking about the floaty feeling of the default jump settings. You should set the gravity scale in the character movement component to something higher.

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Yeah, as far as I know that’s pretty much your only option, or at least the only clean solution.

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