Ok so i was working on character animations for last couple days after fixing some FBX issues (blender) i was able to create anim tree consisting of basic movement and idle animations including those with weapons, per bone blends for torso and leaning rotation while running (angular velocity). I made some rotation animations for legs that are played when character rotating in place.
https://www.youtube.com/watch?v=DXPpo-JrjhM
Second half of video contains indoor gameplay, as u can see camera need some tweaking
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