Character movement and game/level prototype

Ok so i was working on character animations for last couple days after fixing some FBX issues (blender) i was able to create anim tree consisting of basic movement and idle animations including those with weapons, per bone blends for torso and leaning rotation while running (angular velocity). I made some rotation animations for legs that are played when character rotating in place.

Second half of video contains indoor gameplay, as u can see camera need some tweaking :smiley:



Wasn’t that in the animation twich stream the other day?
Gotta try it.

Also, one of your attached images is way-big :stuck_out_tongue:

Yes it was, i believe they achieved it with different better method because velicity makes the character leaning very unnaturally due to jerky input from controller or mouse, i had to lerp the value each frame to to get smooth transition