I am new here.
- Can we create Character model inside Unreal from scratch?
- If not, The game models inside UR ( The robots ) are done in which software?
- Can we create bones for rig inside UR?
( Sorry for not searching the forum for my questions )
Thanks in Advance.
UE has not yet capable of creating character from scratch or rig meshes features. You can do simple models or edit your meshes in UE. You can use external 3d programs such as blender and maya to create and rig your character or models.
To make characters, you need a 3d modeling software, which allows you to edit by lines/edges, vertex / points, faces / polygons, and then of course it (the mesh) needs to be rigged and textured / material zones. Blender, 3ds Max, Maya, Modo, Silo (abandonware at this point), Hexagon, etc…
Thanks @Aoris @usa423
You mean to say that even the Robot Game model inside the UR is also done outside UR?
Yes, of course. Existing 3D applications like 3ds Max/Maya/Blender are very well developed and the only reason to make modeling tools within Unreal is for convenience so it’s not a high priority. Basic modeling functions are in there but that’s mostly for blocking out levels with simple geometry. Anything that’s complex is better suited to be made in one of those other programs.
Thanks a lot @darthviper107
How about the Bones? Can we rig 100% inside or we have to rig outside, bring in to UR and add controls? or better to rig completely outside UR? TIA.
I assume you mean the default player mannequin? Yes, I think it too would have had to been made and rigged somewhere, outside of UE4. Think of it like the right tool for the job…UE4 is a game engine editor, you export 3d models (preferable as FBX it seems) to UE4 from those programs I mentioned or other 3d modeling software.
UE does have basic things like cubes and things, I guess theoretically with enough time you could build something extravagant but it would probably be like trying to build a castle with gravels.
Thanks a lot @usa423 . I appreciate.