Character Model shrinks when I add character animations. (Blender)

I have made some animations for a character in my game using blender. When I add them into UE4, the character mesh is massive. But when I add my animations to the character, the character shrinks to a microscopic size.

How can I fix this so that both my character mesh and animations are imported in at the correct size.

When I manually export to fbx, I usually leave the units to metric, 1 m.
Then, I first import the mesh and not the animations. Then only the animations, but setting the uniform scale to 100.

Check the scale of the mesh and the armature. Both should be [1,1,1].

Thank you, this fixed the issue I was having!