I have made some animations for a character in my game using blender. When I add them into UE4, the character mesh is massive. But when I add my animations to the character, the character shrinks to a microscopic size.
How can I fix this so that both my character mesh and animations are imported in at the correct size.
When I manually export to fbx, I usually leave the units to metric, 1 m.
Then, I first import the mesh and not the animations. Then only the animations, but setting the uniform scale to 100.