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Character model - Making the arms "ragdoll"

Hello UE4 forums!

I am about to model the main character of my upcoming game, and I want to create the character itself modelish, walking animation etc. But at the same time the character got some long arms which I would like to act like ragdoll (just randomly swinging around while the player walks and jumps).

Any guide - or explenation please?

Hi!
I think you can achieve this effect by simply editing the character’s Physics Asset. Specifically, you’ll want to change the “Physics Type” on the arm bodies to “Unfixed”.

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Afterwards, you’ll probably want to tweak the constraints on those arm bodies in order to get the specific behavior you’re looking for.

Documentation on all of that here: https://docs.unrealengine.com/latest/INT/Engine/Physics/PhAT/index.html

Good luck!