Character model - Making the arms "ragdoll"

Hello UE4 forums!

I am about to model the main character of my upcoming game, and I want to create the character itself modelish, walking animation etc. But at the same time the character got some long arms which I would like to act like ragdoll (just randomly swinging around while the player walks and jumps).

Any guide - or explenation please?

I think you can achieve this effect by simply editing the character’s Physics Asset. Specifically, you’ll want to change the “Physics Type” on the arm bodies to “Unfixed”.


Afterwards, you’ll probably want to tweak the constraints on those arm bodies in order to get the specific behavior you’re looking for.

Documentation on all of that here:

Good luck!